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News: Industry Samples
Bugeye Technologies Inc.
(Bugeye) is a manufacturer of innovative displays. These displays are based
on technology that Bugeye has licensed from The Boeing Company (Boeing).
Bugeye has developed new products for several markets, including: simulation
products for commercial, educational and military use; as well as products
for theme parks, science centers and arcades. Bugeye’s business model is based on sales of its products
as well as service revenue from engineering, manufacturing, and design
consulting. Bugeye products utilize
Boeing patented technology by incorporating an integrated hardware/software
system that provides a 3D perceived display with exceptional realism at an
affordable cost. The Bugeye
founders have delivered McDonnell Douglas & Boeing real-time flight
simulation devices for the past thirty plus years to military customers
throughout the world. Bugeye Technologies Inc. has
developed its products using virtual imagery based on a relatively simple
technology of enhancing a displayed image with special lens technology. The
complex aspect of this technology is creating effective continuous virtual
imagery from multiple displayed images. The basic components in Bugeye’s
products include a flat panel display or LCD, a Fresnel lens, and software to
generate an image. The lens is positioned to create the desired effect. The
software is typically run on a personal computer and might be a video game,
computer-aided design drawing or any other type of graphical content. Bugeye products offer several
distinct advantages over alternatives: ·
Superior panoramic imagery to maximize the visual
training experience; ·
Unique depth perception without headgear and associated
costs; ·
Hardware and software compatibility with PC developers;
and, ·
A deployable, modular system to support upgrades and
reliability. Many versions of display
technology have evolved but the most common for use in flight simulators has
been one in which the viewer is seated within a dome (spheroid) with the
viewer’s eye located at the center of the dome. This approach requires
extensive non-linear display mapping to accurately project the terrain
imagery on the interior of the dome surface. It also requires continual
alignment to maintain reduced-brightness, low resolution, and out-the-window
imagery. The approach chosen by Bugeye engineers is a mosaic of flat panel
displays surrounding a dome that could be arranged (tessellated) in such a
way that all of the vertices of the lenses lie on the surface of the dome. The lens must be a suitable
distance away from the eye to allow freedom of movement, but closer to the
LCD than its focal length. These distances are designed to create a virtual
image at, or near, infinity, thus magnifying the real image. The observed
area on the LCD is typically less than the total area of the desired virtual
image. The additional visual area on the LCD allows for overlapping of
adjacent images to create a seamless and coherent image. An overlapped image
allows greater body, head and eye movement, but there is a trade-off between
resolution and allowable movement. The overlapping may be achieved making
hardware adjustments to the pixels in each display panel, or making software
adjustments to the fields of view in each display panel. In order to build larger and larger
virtual images, computer images are generated in each display panel, rotated
and sized to the appropriate display panel, and overlapped to make continuous
imagery from an arrangement of independently generated images. |
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